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SLV TUBES

Massive thank you to Lukas Guziel for the fantastic sound design and score.

In the beginning of 2022 I was hired to work on co-creating a pipeline for a big medical company.
As NDA forbids me to share anything I started to create my own spare time project reflecting the things I have learned during the pipeline setup.

As with my Nostalgy Project (PC) and Loveletter (Gameboy) projects before, I the attention was on clean scene setup with proper Subdivision Surface modeling as well as correct measurements and of course physically plausible Materials.

Due to the larger resolution of 2560 x 2550 px that was later upscaled to UHD 3840 x 2160 px
as well as the massive amount of DOF the rendering took quite a while.
Render times were around 10 - 30 min / frame averaging 15 min / frame on 3 x 3090 + 4090 machine (3300 OB)

Shoutouts:
Lukas Guziel for the fantastic sound design and score.
Cornelius Dämmrich & Ulf Ohnesorge for being good friends and motivated me throughout the project.
Again Maxime Roz for his great HDRIs

Hero Shot

Hero Shot

Shot 1 Wireframe

Shot 1 Wireframe

Shot 1 Breakdown

Shot 1 Breakdown

Shot 2 Wireframe

Shot 2 Wireframe

Shot 2 Breakdown

Shot 2 Breakdown

Shot 3 Wireframe

Shot 3 Wireframe

Shot 3 Breakdown

Shot 3 Breakdown

Shot 4 Wireframe

Shot 4 Wireframe

Shot 4 Breakdown

Shot 4 Breakdown

Shot 5 Wireframe

Shot 5 Wireframe

Shot 5 Breakdown

Shot 5 Breakdown

Comp in Fusion Studio was quite straight forward. With a tidy node tree everything is easily readable. If you are interested I have a tutorial how to handle ACES in Fusion using one of the shots from this Project Fusion Tutorial.​​​​​​​

Comp in Fusion Studio was quite straight forward. With a tidy node tree everything is easily readable. If you are interested I have a tutorial how to handle ACES in Fusion using one of the shots from this Project Fusion Tutorial.​​​​​​​

Still Render 01

Octanes Nested Dielectrics were utilized in order to provide the right boundary conditions for the fluid flowing through the tube. Modeling just in the right tolerances proved quite a challenge. As a small fault would manifest in artifact

Still Render 01

Octanes Nested Dielectrics were utilized in order to provide the right boundary conditions for the fluid flowing through the tube. Modeling just in the right tolerances proved quite a challenge. As a small fault would manifest in artifact

Still Render 02

Still Render 02

Cross section of the Tubes, the L routers, tubing held by zip ties as well as the fluid running through them.

Cross section of the Tubes, the L routers, tubing held by zip ties as well as the fluid running through them.

Materials

Materials

I also can do simple node-trees if it offers enough complexity as it is.

I also can do simple node-trees if it offers enough complexity as it is.

As you can see, the more dirt a material has, the larger the nodetree.

As you can see, the more dirt a material has, the larger the nodetree.

This material is dirty and has chipped away areas all created procedurally within the node-tree using convex and concave Vertex Maps. To learn more, you can watch the The Power of Procedural Materials tutorial.

This material is dirty and has chipped away areas all created procedurally within the node-tree using convex and concave Vertex Maps. To learn more, you can watch the The Power of Procedural Materials tutorial.

Every once in a while I am building a master material that I can transfer between scenes and will procedurally adapt to the underlying geometry. Usually those materials have huge node trees. This is a metal material with all sort of dirt, dents and worn e

Every once in a while I am building a master material that I can transfer between scenes and will procedurally adapt to the underlying geometry. Usually those materials have huge node trees. This is a metal material with all sort of dirt, dents and worn e

If you made it here I have to thank you very much for your attention and endurance!
Here´s an unused element of the SLV tubes glowing that I thought of putting in but in the end did not fit the realistic feeling of the animation.