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Raphael Rau
Raphael Rau
Freelance 3D Artist (physical based photorealism)
Ludwigsburg, Germany

Summary

I am a Artist specialized in photorealistic physically based computer generated imagery / animation based in Ludwigsburg, Germany. My work ranges from art direction to creation of logo animations, packshots and CG shorts. I’m currently working as a freelancer but I am also open to in-house work whenever I’m available.

Skills

Physically Based RenderingTexturingPBR TexturingShadingLightingCinematicsHard Surface ModelingCompositing

Software proficiency

Cinema 4D
Cinema 4D
Modo
Modo
After Effects
After Effects
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Illustrator
Illustrator
V-Ray
V-Ray
Arnold
Arnold
Maxwell Render
Maxwell Render
Thea Render
Thea Render
Octane Render
Octane Render

Reel

Productions

    • Commercial / Advertisement
      Dreadnought Teaser
    • Year
      2014
    • Role
      Texturing Artist, Shading TD
    • Company
      Aixsponza
    • Commercial / Advertisement
      RedBull Transforming Formula 1
    • Year
      2014
    • Role
      Texturing Artist, Shading TD
    • Company
      Aixsponza
    • Commercial / Advertisement
      Halo X-Box 1
    • Year
      2013
    • Role
      Lighting TD, Rendering, Compositing
    • Company
      Axis Animation
    • Commercial / Advertisement
      Halo 4: Infinity - Spartan Ops
    • Year
      2012
    • Role
      Lighting TD
    • Company
      Axis Animation