Personally this project meant a lot to me. The Gameboy, that I payed for with my own pocket money, was my first Computer. Though it being for a very specific purpose it´s still a compute device. But not only this, this Project kept me sane, focussed, let me establish a healthy working routine and got me out of my creative block and depressive thoughts that kicked in about a year ago.
Technical Stuff:
The Gemeboy ended up being made up of 2031 elements (including instanced objects), all hand modeled from scratch
For Texturing Shading / Lighting / Rendering I relied in Octane once again. This is the first time I have used the ACES Workflow for a big project. And it worked flawlessly.
Rendering Specs:
Renderd in 8K (Main Image), 6K Detail Shots, UHD (all other Images) and HD (Videos)
Rendertime was about 2.5h for the 8K Scene, about 1.5h for the clear Gameboy front / back shots and about 15 min per frame for the HD stop motion clip. Render Hardware were 2 x Nvidia RTX 3090, 5 x GTX 1080 Ti, 2 x GTX 980 Ti
The scene used about 7GB of Vram
Rendered in ACEScg
Loveletter Gameboy Disassemble
Thanks for Watching!