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BOKEHRAMA

This is basically and primarily a TEST of the new Octane 2019.1.2 Universal Camera depth of field (bokeh) and distortion functions.

Idea:
I thought of a real world scene / scenatio that would exhibit tons of BOKEH highlights.
For stuff like this Glass is always a good idea. Glass and extremely high ray depths. So I gathered all the glasses I could think of from old scenes of mine put it in the scene and threw a half way decent glass shader on them.

I noticed some glasses needed ray depths up to 128 to loos all the black areas. So i went with it.

Tech Specs:
Assembled in Maxon C4D R21
Shaded and rendered in Otoy Octane Render Standalone 2019.1.2*
Rendered in 4K 3840 X 2160 px.
Render time was around 5 hours on 8 GPU´s (5 X GTX 1080Ti, 3 X GTX 980Ti)
Diffuse Depth 16
Glossy Depth 128

Bokehrama Main

Bokehrama Main

Bokehrama Detail 1

Bokehrama Detail 1

Bokehrama Detail 2

Bokehrama Detail 2

Bokehrama Detail 3

Bokehrama Detail 3

Bokehrama Black and White

Bokehrama Black and White

Octane Std. Camera vs Octane Universal Camera with Bokeh Aberration and Lens Distortion

Octane Std. Camera vs Octane Universal Camera with Bokeh Aberration and Lens Distortion

Color Correction Breakdown

Color Correction Breakdown

Bokehrama Clay

Bokehrama Clay

Bokehrama Wire

Bokehrama Wire

Nodetree for Glass

Nodetree for Glass

Nodetree for Table

Nodetree for Table