This is basically and primarily a TEST of the new Octane 2019.1.2 Universal Camera depth of field (bokeh) and distortion functions.
Idea:
I thought of a real world scene / scenatio that would exhibit tons of BOKEH highlights.
For stuff like this Glass is always a good idea. Glass and extremely high ray depths. So I gathered all the glasses I could think of from old scenes of mine put it in the scene and threw a half way decent glass shader on them.
I noticed some glasses needed ray depths up to 128 to loos all the black areas. So i went with it.
Tech Specs:
Assembled in Maxon C4D R21
Shaded and rendered in Otoy Octane Render Standalone 2019.1.2*
Rendered in 4K 3840 X 2160 px.
Render time was around 5 hours on 8 GPU´s (5 X GTX 1080Ti, 3 X GTX 980Ti)
Diffuse Depth 16
Glossy Depth 128