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FREEBIE MAGNIFYING GLASS for OCTANE 4D and CYCLES 4D

Since I have been asked a lot and because people were interested about the Substance to octane bridge I made for my "Still Life" render here it finally is. The Magnifying Glass with PBR Textures.

So if you want to use your own Substance generated PBR textures in Octane / Cycles. Just replace the "Base-Color", "Metallic", "Roughness", and "Normal" Bitmaps in the material with your own and you should get a pretty convincing result.

I am aware that especially the roughness is not mapped 100% right in Octane (since its not behaving linearly). If you want to tweak it further I would suggest tweaking the gamma of the roughness input image.

Implementation in Cycles was pretty easy since it provides the new "Principled Shader" that is made for ease of use and and the PBR workflow.

Contains:
High quality subdivision surface hand modeled magnifying glass
Materials and Textures
OBJ mesh for usage in other software

http://silverwing-vfx.de/free_stuff.html

COLOR CORRECTED VERSION

COLOR CORRECTED VERSION

OCTANE VERSION (Unaltered)

OCTANE VERSION (Unaltered)

OCTANE NODETREE

OCTANE NODETREE

CYCLES VERSION (Unaltered)

CYCLES VERSION (Unaltered)

CYCLES NODETREE

CYCLES NODETREE

WIRE

WIRE